Ping, on the other hand, specifically measures the round-trip time for a packet to travel from a source to a destination and back, typically using the ping diagnostic tool. Latency refers to the time it takes for data to travel from one point in a network to another, and can be either one-way or round-trip. What is the difference between ping and latency?Īlthough ping and latency are often used interchangeably, there is a slight difference. Over 150 ms: Pings above 150 ms can lead to laggy internet experiences, particularly in online gaming and other real-time applications.Video calls and streaming should still be okay, although you might encounter some delays. 100-150 ms: At this level, you might experience noticeable lag in online games, especially those requiring quick response times.It’s usually fine for most activities, including casual gaming, but you might start noticing some delay in more sensitive tasks like competitive gaming. 50-100 ms: This range is average for internet connections.You should experience smooth gameplay and minimal lag in this range. 20-50 ms: This is still a good ping for most online activities, including gaming, video calls, streaming, and general web browsing.It’s ideal for online gaming, especially competitive and fast-paced games, where every millisecond counts. Under 20 ms: This is considered an excellent ping.What is a good ping?Ī “good” ping, meaning a low latency or delay time, depends on what you are using the internet for. High ping can lead to delays and a laggy experience, which can be frustrating for users who require real-time interaction. It is expressed in milliseconds (ms) and represents the round-trip time for the packet.Ī lower ping means that the communication is faster and more responsive, which is particularly important in real-time applications such as online gaming, video conferencing, or any interactive online activity. This measurement is typically used in networking and online gaming to determine the latency or delay in communication between computers. Ping is a measure of the time it takes for a data packet to travel from one computer to another and back again to the original computer.
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